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Write massively-parallel GPU code for the browser with WebGL (NDC 2014)

Jun 11, 2014

Last week in Oslo I was lucky enough to attend the fantastic NDC 2014 conference, at which I gave the following talk about using WebGL to make browsers do cool and unusual things. If you’re interested in pushing the web platform to its edge, check it out. Read More

Architecting large Single Page Applications with Knockout.js

Jun 11, 2014

Last week in Oslo I was lucky enough to attend the fantastic NDC 2014 conference, at which I gave the following talk about using brand-new not-yet-released Knockout.js features, along with Yeoman, Gulp, and Karma to build large single-page web apps in a very modern style (while still retaining backward compatibility all the way to IE 6!). Read More

Experiments with Koa and JavaScript Generators

Dec 21, 2013

Koa is a new application framework for Node.js. Its whole point is to eliminate the callback madness that plagues many Node.js apps. It achieves this previously-impossible feat by using the powerful generators feature which is new in JavaScript ES6. Koa is built by the same people who created Express, the best-known Node.js application framework, so it’s at least worth a look. Read More

Knockout Projections – a plugin for efficient observable array transformations

Dec 3, 2013

knockout-projections is a new Knockout.js plugin that adds efficient “map” and “filter” features to observable arrays. This means you can: Read More

A standing desk with (mostly) Ikea parts

Oct 21, 2013

Most developers by now are familiar with the standing desk trend. This post isn’t about the pros/cons, suggestions about how long you should stand for, or anything like that. Let’s just say that like me you want to give it a go, but you’re not inclined to spend many hundreds of pounds on a brand new high-end desk until you’re sure you really will use it for the next five years or so. Read More

Knockout 3.0 Release Candidate available

Oct 8, 2013

Last week we published the Knockout 3.0 Release Candidate. Hopefully this is the last prerelease version of KO 3.0! The final release should be out in the coming weeks depending on developer feedback. Read More