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Write massively-parallel GPU code for the browser with WebGL (NDC 2014)

Last week in Oslo I was lucky enough to attend the fantastic NDC 2014 conference, at which I gave the following talk about using WebGL to make browsers do cool and unusual things. If you’re interested in pushing the web platform to its edge, check it out.

Contents

  • 00:00 Intro
  • 03:20 Demo: Writing a pixel shader
  • 12:00 What are vector and pixel shaders?
  • 14:50 Demo: Using Three.js to render traditional 3D graphics
  • 29:20 General computation on the GPU, and how SIMD parallelism works
  • 37:30 Demo: Using WebGL for arbitrary data processing; performance considerations
  • 48:50 Stream reductions
  • 51:30 Demo: Computer vision (image recognition) via WebGL
  • 56:00 Summary

Watch the video


Write massively-parallel GPU code for the browser with WebGL

In case you just can’t get enough of this stuff, I also gave a talk about Knockout.js and large single-page apps.

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